Friend

Abilities and Saving Throws

Ability Score Mod Save Proficient
STR 14 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
INT 12 +1 +1
WIS 8 -1 +4 Yes
CHA 18 +4 +9 Yes

Defenses, Movement, Health

Skills

Skill Total Ability Prof
Acrobatics +2 Dex
Animal Handling +9 Wis Expert
Arcana +6 Int Yes
Athletics +2 Str
Deception +4 Cha
History +6 Int Yes
Insight -1 Wis
Intimidation +4 Cha
Investigation +6 Int Yes
Medicine -1 Wis
Nature +6 Int Yes
Perception -1 Wis
Performance +4 Cha
Persuasion +4 Cha
Religion +1 Int
Sleight of Hand +2 Dex
Stealth +2 Dex
Survival -1 Wis

Weapons & Attacks

Weapon Range Properties Attack Bonus Damage
Dagger Melee Finesse, light +7 1d4+2 piercing
Dagger (Thrown) 20/60 Finesse, light, thrown +7 1d4+2 piercing
Eldritch Blast 120 Magical +10 1d10 force (3 attacks)

Spellcasting (Warlock)

Cantrips and At‑Wills (from powers/invocations)

Spells

Class Feature Powers

Features & Invocations

Equipment

Item Type State Attune Wt.
Leather Armor (AC 11) Light armor Equipped — 10
Ring of Evasion Ring (rare) Equipped Yes 0.01
Vintage Walking Stick +1 (Rod of the Pact Keeper +1) Rod Equipped Yes 2
“Ring of Spell Regeneration” (Pearl of Power) Wondrous Equipped Yes 1
Dagger x2 Weapon Equipped — 1 ea
Quarterstaff Weapon Carried — 4
Backpack (empty) Gear Carried — 5
Book Gear Carried — 5
Healer’s Kit Kit Carried — 3
Potion of Acid Resistance Potion Carried — 0.5
Potion of Healing Gear Carried — 0.5
Dust of Disappearance Wondrous Carried — 0.1
Writing kit, Ink, Parchment, Small knife, Bag (sand), Keycard, Distraction device, Dino Hide Baby Bjorn Misc Carried — —

Encumbrance

Languages, Proficiencies

Personality

Currency