Friend

Abilities and Saving Throws

Ability Score Mod Save Proficient
STR 14 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
INT 12 +1 +1
WIS 8 -1 +4 Yes
CHA 18 +4 +9 Yes

Defenses, Movement, Health

Skills

Skill Total Ability Prof
Acrobatics +2 Dex
Animal Handling +9 Wis Expert
Arcana +6 Int Yes
Athletics +2 Str
Deception +4 Cha
History +6 Int Yes
Insight -1 Wis
Intimidation +4 Cha
Investigation +6 Int Yes
Medicine -1 Wis
Nature +6 Int Yes
Perception -1 Wis
Performance +4 Cha
Persuasion +4 Cha
Religion +1 Int
Sleight of Hand +2 Dex
Stealth +2 Dex
Survival -1 Wis

Weapons & Attacks

Weapon Range Properties Attack Bonus Damage
Dagger Melee Finesse, light +7 1d4+2 piercing
Dagger (Thrown) 20/60 Finesse, light, thrown +7 1d4+2 piercing
Eldritch Blast 120 Magical +10 1d10 force (3 attacks)

Spellcasting (Warlock)

Cantrips and At‑Wills (from powers/invocations)

Spells

Class Feature Powers

Features & Invocations

Equipment

Item Type State Attune Wt.
Leather Armor (AC 11) Light armor Equipped 10
Ring of Evasion Ring (rare) Equipped Yes 0.01
Vintage Walking Stick +1 (Rod of the Pact Keeper +1) Rod Equipped Yes 2
“Ring of Spell Regeneration” (Pearl of Power) Wondrous Equipped Yes 1
Dagger x2 Weapon Equipped 1 ea
Quarterstaff Weapon Carried 4
Backpack (empty) Gear Carried 5
Book Gear Carried 5
Healer’s Kit Kit Carried 3
Potion of Acid Resistance Potion Carried 0.5
Potion of Healing Gear Carried 0.5
Dust of Disappearance Wondrous Carried 0.1
Writing kit, Ink, Parchment, Small knife, Bag (sand), Keycard, Distraction device, Dino Hide Baby Bjorn Misc Carried

Encumbrance

Languages, Proficiencies

Personality

Currency