Mikael

Abilities and Saving Throws

Ability Score Mod Save Proficient
STR 20 +5 +10 Yes
DEX 14 +2 +2
CON 20 +5 +10 Yes
INT 8 -1 -1
WIS 11 +0 +0
CHA 11 +0 +0

Rune Magic save DC (Stone/Frost/Storm/Hill rune effects): 8 + PB + CON = 8 + 5 + 5 = 18

Defenses, Movement, Health

Skills

Skill Total Ability Prof
Athletics +10 STR Yes
Insight +5 WIS Yes
Intimidation +5 CHA Yes
Perception +5 WIS Yes
Survival +5 WIS Yes
Acrobatics +2 DEX
Sleight of Hand +2 DEX
Stealth +2 DEX
Arcana -1 INT
History -1 INT
Investigation -1 INT
Nature -1 INT
Medicine +0 WIS
Religion -1 INT
Performance +0 CHA
Persuasion +0 CHA
Deception +0 CHA

Attacks & Combat

Calculated from stats, proficiency, and item bonuses:

Notes - Great Weapon Master: bonus-action extra attack on crit/kill; −5/+10 option.

Features & Traits (selected)

Rune benefits

Proficiencies & Languages

Equipment (selected)

Encumbrance (provided)

Personality, Ideals, Bonds, Flaws

Currency